

do? Give itself hundreds of ion and missle frigates.But it’s the gigantic spaceships and their legions of smaller craft that makes the game so mesmerising. I remember editing my save file to give me a couple dozen of the progenitor ships. Rather than balancing out resources across the various levels, Relic did the RTS equivilant of rubberbanding in racing games. The thing about HW2 was that the enemy fleet automatically grew or shrunk based on the size of your fleet, and it almost always grew in terms of shit that your ships were vulnerable to. Took it a little slower than most, but i enjoyed the game anyways.Ĭertainly wasnt hard or tedious. Well, did you beat the system by destructing your fleet before going to the next mission? People always complain about the difficulty of that one and I noticed nothing. The only challenging mission was probably the penultimate one or the final mission, but you had Sajuuk who rapes faces and it is more tedious than hard.Įspecially that mission 4 was it with the dust clouds. Ive never understood the difficulty complaints of HW2.ĭidnt have any problems from start to finish. Crossed it in some peoples' eyes it seems. I couldn't get my ships to auto target those incoming missiles that were being shot at the planet or some such.Īs someone else already said, a lot of those HW2 missions skirted that "so difficult its just not even fun" line. I remember a large source of my frustration with that mission is that you had to micromanage everything. Gee, maybe if I had a super-super- SUPER-weapon, then maybe I could have beat ass. You have that dreadnaught and the other super-super-weapon and the final mission is still butt-rapingly hard. Think of it as a fan service, after getting your ass handed to you all game by a superior number of enemy ships, you can finally turn the table around and beat ass with a superweapon.Įxcept that you don't get to beat ass. The second supership you get is the most powerful weapon in the galaxy, and you only get to use it at the last mission. 2 battleships will be able to destroy your dreadnaught easily. What? The first supership you get is the dreadnaught, which to be honest is not that good. To the person who say he doesn't like the powerful superships.

I don't like the auto difficulty adjusting but I do like fights where I'm pushed to my limit and have to pull out every trick I have to win. That was the most epic space battle I've ever experienced. Eventually I managed to beat him after many reloads, with a combination of bombers crippling his battleships engines, a line of ion cannon turrets, and pausing every 2 seconds to micromanage the my fleet.
#Homeworld 2 patch version for battlestar galactica full#
Like the second to the last mission, where you face the Vagyre guy with his fleet, I started the fight with a full army, so the guy end up with a huge amount of battleships and proceed to kick my ass. But it also made for some of the most epic fights ever. The auto difficulty adjusting is a bitch though, I agree with that. Nothing sucks more than having to wait half an hour after you wiped out all the enemy ships to wait for your harvesters to gather up every resource unit on the map, because you WILL need them to win the later fights. Well I think the auto harvest thing is wonderful. In HW2, it always happened, even if you were getting fucking pounded. I think HW2 lost some of the original's charm by introducing the auto-harvest stuff. If you had a fully loaded military in the last few missions, the waves they would send you got insane. You could downplay that by not building ships until the start of a mission, but still. Still works amazingly well.Īnd the game was butt-rapingly difficult, but what made it worse was the auto-adjusting difficulty. It's basically a modified version of Battlestar Galactica. However, it also has one of the best videogame plots ever penned. Like the little bastards in the Karos Graveyard that steal your large ships and are pretty much invincible. The important thing to note about HW is that it is butt-rapingly difficult.
